Chapter 612 Anno's Adventurer Development Plan
Chapter 612 Anno's Adventurer Development Plan
Inside the guild hall.
The presidents of hundreds of adventurers' guilds sat in several rows.
Many people looked nervously at the high platform in front of them.
On the platform, there was a row of seats facing the crowd.
Anno, Tester, Xue Feibai and others sat up there.
Behind them stood a row of investigators wearing various masks!
This situation was so tense that not only the outsiders, but even the presidents attending the meeting were extremely nervous.
Almost everyone assumed that this meeting was just Anno wanting to see how the guilds in different regions were doing.
But it doesn't look like it at all now!
Linda, who was on the platform, walked up to Anno with a stack of parchment scrolls and asked him a question.
After Anno nodded, Linda summoned several investigators and had them distribute the parchment scrolls to the branch leaders below.
The branch leaders picked up the parchment scrolls with a puzzled look, and after seeing the contents, they all looked up at the others in surprise.
Linda walked to the center of the platform and addressed everyone: "I am Linda, the acting guild leader of the Royal City Adventurers' Guild."
I hereby declare the [First Adventurers' Guild Leaders' Meeting and Adventurers' Development Direction Seminar for the Next Two Years] officially convened at this time.
Before the meeting begins, all presidents are asked to sign the confidentiality agreement they are holding.
Without the permission of Chairman Anno and His Highness Tester, no one may disclose the contents of today's meeting to anyone outside of this meeting in any way.
That's right, the parchment scroll placed in front of the branch presidents is a confidentiality agreement!
Once signed, the contract will be subject to the supervision of the God of Contracts.
Those who break the contract shall die!
Although the punishment for leaking information is severe, the presidents in front of them all received their appointment letters from Linda.
They are highly loyal to the guild.
This contract is only to prevent unforeseen circumstances.
All the branch presidents hesitated for only a moment before dripping their blood onto the surface.
"The content of this meeting is definitely extraordinary!"
This is what all the presidents are thinking.
After everyone signed the contract, all eyes were once again focused on Anno.
Tester nudged Anno with his elbow and whispered, "Anno, what are you planning to do during the meeting? Why are you being so secretive?"
You'll find out soon enough!
After Anno finished speaking, he stood up from his seat and addressed everyone, saying, "Although the Adventurers' Guild has not been established for a full year, it has already become an indispensable force in building the kingdom."
Currently, there are 126 adventurer guilds throughout the kingdom, mainly concentrated in the areas surrounding the royal city, the southern border, the northern border, and some towns in the eastern border.
The development status of each guild has been summarized in the past two days.
As she spoke, Anno held up the paper in her hand.
Considering the sheer number of guilds, even if each branch leader spoke for two minutes, it would still take more than four hours.
So yesterday, Anno had all the presidents prepare their reports and then had Linda lead a team to compile the statistics.
"Today, the Adventurers' Guild has over 160,000 registered members! All guilds receive nearly 10,000 requests of all sizes every day."
It not only helped those in need, but also nurtured and supported hundreds of thousands of low-level adventurers at the Iron, Bronze, and Silver levels.
There are also nearly ten thousand mid-level professionals at the Gold, Platinum, and Mithril levels!
Many of them have already made a name for themselves in the activity area.
Last year, the Adventurers' Guild also held the "Number One Professional in the World" competition, which made adventurers famous and made the other countries of the Six Kingdoms Alliance aware of our existence.
Currently, many professionals from other races have also registered as adventurers.
Over the past six months, the adventurers have also helped the kingdom win numerous battles, large and small, including the Battle of Gruul Town, the Battle of Valkam, and the Battle of Volengol!
Adventurers have taken on commissions from the poor and also intervened in the struggles between nobles.
They have resisted the undead legions and repelled the sea creatures!
... "
As Anno recounted these events, all the branch presidents clenched their fists in excitement.
They were just branch leaders, and they knew their own branch's situation inside and out.
But this is the first time I've heard the national guild's summary report!
Hearing these exaggerated numbers, each branch leader felt a surge of pride as an adventurer.
At the same time, everyone looked at Anno with admiration.
It all started with this man!
"In the kingdom, we accomplished a great feat: we transformed the royal city of Sodar into a royal city without mercenaries!"
Although some noble territories, especially the nobles in the West, still resist the guild, they cannot resist the tide of the times!
Mercenaries will only become dust of the past!
When Anno raised his fist high, all the branch presidents couldn't help but stand up and applaud.
Several of Anno's old comrades who had followed him since Val'kam, such as Chairman Mark, were moved to tears.
The past events are still vivid in my mind.
In the blink of an eye, the Adventurers' Guild has grown to this extent.
Their guild leader, whom they swore to follow to the death, even became a high-level powerhouse.
Who could have imagined all of this back then?
Who would dare to imagine that?
"but!"
Anno suddenly slammed his raised fist down on the table, and said with a serious expression, "But it's not enough, we're still very weak!"
Anno's sudden change in tone left everyone somewhat puzzled.
The Adventurers' Guild has already developed to this point, isn't it strong?
Some branch leaders with sixth-tier strength were shocked, thinking that Anno was about to say that he would spread the Adventurers' Guild to every village and town in the kingdom and then expand it to the Six Kingdoms Alliance!
But they were wrong!
Anno stood up, pointed to the summoned lich behind him, and said, "The lich comes from the Demon Realm of our continent!"
He then pointed at Buck and said, "A demon, from the demon realm!"
Next, Anno introduced many more summoned creatures.
"Aliens, from the Zerg dimension!"
"The Silver Skull comes from the underworld!"
"Void creatures, come to the Void Dimension!"
"I know that many of you are hearing the term 'plane' for the first time."
But I must tell you, the continent of Ungomulos is just one of countless planes.
The world is much bigger than we imagine!
And we have more enemies than we imagined!
With our current strength, can we defeat these enemies?
No one answered Anno's question.
Because Anno's previous statement contained a lot of information.
This has resulted in many branch leaders not realizing what was happening yet.
Especially those branch leaders who are only at the third or fourth level.
At that moment, they had only one thought in their minds.
"Such high-level intelligence, how could a nobody like me possibly understand it?"
"However, everyone shouldn't worry too much. As long as we can steadily grow according to plan, these enemies may not be our match!"
Anno looked around and said in a deep voice, "Listen up, all branch leaders. Next, I ask you all to vigorously increase the number of adventurers and encourage ordinary people to become professionals and adventurers."
They could even offer subsidies to ordinary people who want to register as adventurers, so they can go and worship the idols!
For adventurers of slightly higher levels, they are encouraged to go to larger cities and take on more challenging quests to hone their skills.
For exceptionally talented adventurers, observation will be conducted, and they may be recommended to the elite training camp of the Royal City Adventurers' Guild, which I will personally lead!
Secondly, adventurers are not limited to combat professions; ordinary craftsmen and weapon-forging masters can also become adventurers and accept commissions.
Each guild may allocate a portion of its funds to cultivate local talents and encourage research and development, as well as improve the skills of artisans.
Craftsmen who make significant breakthroughs in a particular field will receive a high reward and a craftsman's medal if they provide their techniques to the Adventurers' Guild!
Third, adventurers' academies should be established with funding from adventurers!
The academy will hire professional mentors or famous adventurers to teach. Anyone aged 15 or above can enroll in the Adventurer's Academy to learn adventurer combat knowledge and cultural knowledge such as monster encyclopedias.
The academy life lasts for three years, and graduates' adventurer badges go beyond the basic and beginner levels, reaching at least the Iron level!
Finally, all the presidents will participate in the first elite training camp under my guidance!
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